Profile PicturePeter Holm
$19 $9+

The Game Dev Bundle

Add to cart

The Game Dev Bundle

$19 $9+

This bundle contains...

Get 5 things for the price of 1 thing. All the game dev related stuff in one sweet bundle. What's not to like?

$
Add to cart
💡50 Truisms
My best ideas and insights on building and running a company. Avoid some of all the mistakes I made in my entrepreneurial career.
🗺️Game Entrepreneur Cheat Sheet
Practical and directly usable suggestions on viable strategies to pursue when getting started on as game entrepreneur.
💊Steam Capsule Template
A sweet template to make your life easier when publishing your game on Steam
🕹️10 Tips for Getting Started
Ten quick tips, ready to print and pin to the wall. Just to keep it all in mind.
💰Indie Game Business Template
Super useful Google Sheets template for building a convincing business case.
Copy product URL
30-day money back guarantee

Indie Game Business Case Template

$5+
3 ratings

🕹️Build a Better Business Case Faster💰

This Google Sheets template will serve as a quick way to structure and strengthen your process with comparative analysis and building a business case for your indie game.

The template is based on Rami Ismail's approach to business cases, seen in https://ltpf.ramiismail.com/pitch-template/, and on VGinsights' revenue calculator.

How To:

1) Make a copy of the document before using it.

2) In the 'Comparative Analysis' tab only edit fields marked with green and/or framed with a gray border.

3) Start by adding your total budget. Then go to 'Comparative Analysis', scroll to "GUIDE: PRIMARY COMPARABLE TITLES, and look at the target performance numbers for comparative games.

4) Next, scout for games in the same genre with roughly the performance numbers indicated in the guide section. I use VGinsights.com for gathering data on games. The numbers in this template are tuned roughly according to the numbers generated by VGinsigts.

5) List relevant games in the Comparable Games tab.

6) Select the 3 games that fit your case the best, and add them to "PRIMARY COMPARABLE GAMES" in the Comparative Analysis tab

7) Along the way you can fill in the 'Business Case Overview' tab.

Finally, don't forget that both you and whoever you ask for funding, should be able to make money from your game. This might seem obvious, but it's awfully common to think that reaching a 100% return on investment is enough is someone else has put their money into it. It's not.

Backstory:

This template grew out of my own frustrations and banging my head against the wall, as I tried to build a decent business case for a game.

The culmination was a slightly embarrasing pitch meeting with a friendly publisher, where a couple of obvious flaws in my analysis was pointed out. I needed to make a better tool for myself.

One thing I had struggled with was finding actual relevant comparable games. I guess that's often a case of "my game is unique" syndrome. That, and the fact that I found it utterly overwhelming. So many games, so much data to dig through...

With this spreadsheet, combined with data from VGinsights, it feels much more manageble. I hope you'll feel the same way.

Credits:

The Comparative Analysis is based on Rami Ismail's pitch template and model that can be found here: https://ltpf.ramiismail.com/pitch-template/ - Specifically this slide. Thanks for sharing, Rami!

The Revenue Calculator is based on the one from VGinsights.com. I've found their 'Indie Access' paid tier worth the subscription fee. I've also found https://games-stats.com/steam/tags/ super useful when exploring the right tags.

$
I want this!

You get a Google Sheets template, ready to go. Here is something it'll help you do:

💰 What's my break even?
Add your budget. Instantly see how many copies you need to sell to break even.
🔍 Explore Comparable titles
The template guides you to what key performance numbers to look for.
🤔 Build business confidence
Does the game you're planning actually have a chance of becoming valid business case?
🔥 Risk assessment
Is it worth the risk? Is it difficult finding comparable games with good numbers?
Copy product URL
30-day money back guarantee

Ratings

5
(3 ratings)
5 stars
100%
4 stars
0%
3 stars
0%
2 stars
0%
1 star
0%

50 Truisms From the Business of Games

$9
3 ratings

50 64 to the point lessons and insights from my 20+ years in the business of video games.

What is it?

A 68 page pamphlet that takes you through some of the lessons and insights I wish I had known and internalised when I started my first company. 

I started fresh out of high school, stepping in every bear trap in my way. Here I share some best practices and reflect on some of the mistakes I made and problems I've walked into, and some ways to avoid them in time.

The Structure:

64 Short, concise and easy to remember statements, fleshed out and unpacked in less than 200 words each.

Updates for free:

Once in a while I update the pamphlet with more content. You will get future updates in your mailbox for free.

Right for you if you:

  • are thinking of, or have recently started a company
  • know how to make games (or the product you make), but 
  • don't know much about how to build a company

Focused on: 

  • starting and growing a game company (applicable to other businesses too)
  • things you need to learn and think of as a founder 
I want this!

64 insights from 20+ years in games

☠️ Lots of traps to avoid!
Get an overview of some of the death traps to avoid as a new founder in videogames
Size
1.59 MB
Length
71 pages
Copy product URL
30-day money back guarantee

Ratings

5
(3 ratings)
5 stars
100%
4 stars
0%
3 stars
0%
2 stars
0%
1 star
0%